Above are the stills ive taken during the process of creating my ‘FIGHTER SHIP’ it was a long process.
I started with a simple cube.
During this process I began to extrude faces more than re shaping
I began looking at the wing shape I was going to use and chose to base it on A hollow tube.
The gaps in my wings on the finished piece were in my mind going to work better than full ones, as the wind&air can fly through the gaps giving the ship more flight time.
These were created by manipulating ‘planes’ and added cubes, I was very happy with how these turned out (see video below)
The next part i found difficult to create was the nose of the ship, Although it looks very square it was created using spheres and the ‘bool’ tool
(photo sequence below)
As this process began It was more along the lines of manipulating the shapes and extruding the faces in order to get the shape desired
As my ship was mainly based on cubes I had found that you can actually create alot of different shapes out of a standard cube.
(See video below for jets)
This is the finished piece of ‘box mapping’
many 3d model artists use box mapping as it is a technique where you project images from 3 angles and blend them together based on the objects normals.
During box mapping it is often required to use ‘nodes’ nodes are a use of creating a texture and being able to keep in control of the used texture. In the nodes there are many different settings you can use and essentially ‘play’ with, such as the contrast of the texture and even the roughness of how it looks. (often ‘bump’)
During our time box mapping we used A sphere, Cube, and monkey head. we had chosen to use metallic textures so we could show how we could reflect and bounce light off the different object shapes.
we had chosen to use box mapping on our container ship due to having the option to use the ‘bump’ use on the node tree to create a more rough feel to the ship.
We used a monkey head in our demonstration to show how the textures can fit into alll the different shapes, the money head has deep points and sharp turns, using the node tree made these points clearer and much more defined in use.
During this I had learnt how to build a Node Tree.
here is an example of what my finished tree looked like.
As we began to add the textures we began to explore the many uses of nodes and how to add textures using the node tree.
I felt during box mapping it was my strongest point as I took a quick interest and enjoyed learning how to do so.
It was a difficult process but I look forward to using it more.
We were given the task of creating a ‘container’ ship that would fly in space.
We began by looking at ideas on google images and looking on ‘pintrest’
we created these boards to show what ideas we had looked at
As shown, we looked at containers that are used on land for a colour type.
Our container ship has vents on the underneath to allow air that makes the ship float in space, also on the back there is propellers for ensuring it stays up.
We baked a texture (which i will explain during my ‘FIGHTER SHIP’ project.)
onto our container ship to give it a ‘rough’ look and we felt it would fit alot better than box mapping.
We added extra pieces such as a name for the ship and added different warning signs for authenticity
during this piece and working with another person I chose to take the role of shape searching, material searching and then being the one to add the extra pieces.
I based the colour on land containers and the shape on the natural shape of objects that get put into containers.
Whilst looking for shapes I had tried to create some rough ideas on blender myself and the slanted option worked better than alot of the ones already tried.