3d Modelling evidence – Fighter ship

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Above are the stills ive taken during the process of creating my ‘FIGHTER SHIP’ it was a long process.

I started with a simple cube.

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During this process I began to extrude faces more than re shaping

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I began looking at the wing shape I was going to use and chose to base it on A hollow tube.
The gaps in my wings on the finished piece were in my mind going to work better than full ones, as the wind&air can fly through the gaps giving the ship more flight time.

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These were created by manipulating ‘planes’ and added cubes, I was very happy with how these turned out (see video below)

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The next part i found difficult to create was the nose of the ship, Although it looks very square it was created using spheres and  the ‘bool’ tool
(photo sequence below)
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As this process began It was more along the lines of manipulating the shapes and extruding the faces in order to get the shape desired

As my ship was mainly based on cubes I had found that you can actually create alot of different shapes out of a standard cube.

(Back of the ship)
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(here shows the prominent  use of cubes)

(See video below for jets)

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Unit 63- rough idea for My Film – Task 2

ideas for film, research from various google websites.

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Basing it on two line horror stories I’m going to aim to recreate a quirky version of this story.
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Along with

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This story.

As they are pretty simple I aim to create them in a more complicated and pulled out manor, I will begin by picking the story apart and adding more scenes to bulk the story out.

I aim to create the stories to last around 1-3 minutes, following the 3 act structure as much as possible, I  would like the pieces to be silent and minimal dialogue and minimal sounds, to create the eerie feel the stories give out.

i will roughly write 3 short scripts/story boards and the one I believe that will work the most will be the one I choose.

Story board for 27 will be a simple piece, Following the 3 act structure, bulking the story out to create a piece where the original story is the point. With added.


Unit 63 -Task 2: Originate and develop a script idea.


Blue Umbrella is a short film in the production company “Pixar animation studios” and “Walt Disney Pictures”

Following Syd Fields paradigm, Which most screenplays follow (as below) This is the Narrative structure of “blue umbrella”

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Screen Writing tech

Pixar: Pigeons – 2014 short film

Also following syd fields paradigm this is the narrative structure of “pigeons”

Screen Writing tech



As we were given the task of writing, directing and producing our own film, I wanted to think of a number of different ideas to use for this project. We were all tasked of making a film of what we wanted. We could make any story and any genre. I liked this because we hadn’t been given a previous project where we had so much freedom to make a film. As we were given the choice to pick our won genre, I decided to plan and make a horror short film. Horror Is probably my favorite genre and this was my chance to do something I wanted to do.

Although Horror is my favorite genre, I felt that a lot of Horror films were predictable. The reason I thought this was because horror films today seem to rely on ‘jumpy’ scenes to scare the viewer. I wanted to make something different and make the viewer feel uncomfortable with what there watching but I wanted to build up the tension rather than throw it at the viewer all at once. Although it will challenging building up that kind of tension in a short film, I feel that it can be achieved and have an effect on the viewer.

I decided to base my story off an old horror story, the story is- “The last man on Earth sat alone in a room. There was a knock on the door…”.  The reason I chose this story was because I felt I could create the tension I wanted for this story. This story is the basic plot of the film ‘I Am Legend’. Except in that film, Will Smith’s character is against a world of zombies and he is humanity’s last chance to save them. For my story I wanted to completely focus on the one character who is alone in the world. I want to express how lonely and desperate he is in the situation that he’s in. He wants to give up on life but for some reason, he decides to keep going. I want to make the ‘knock on the door’ unexpected for my character and the viewers as well. In my film I what to show his emotional stages as he goes through everything that’s happened to him. I might put in some flash backs to show what he did in his life before to add more of a dramatic feel to it. As the story goes on he accepts what has happened and he tries to survive on his own. Once he has truly convinced himself he is the last man on earth, he notices little things that suggest he’s not alone. Such as an item which has been moved in his ‘den’. With these little suggestions, it builds up the tension. He keeps having to remind himself that he is completely alone and he thinks its all in his head. Once he establishes this, there’s a knock on his door. He’s clearly both shocked and scared about this. He hesitates and doesn’t know whether he should open the door.


I could change the ending to a more “thrilling” sort of area:

He hesitates after hearing the knock and is unsure whether its really happening or not. He has mixed emotions and slowly walks towards the door, he could have voiceovers in his mind about whats going on, he ‘s think of the pro and cons of the situation while he’s walking towards the door. There’s another knock, this one much louder and more frightening. He looks terrified now but still has the urge to know who or what is knocking on the door. He opens the door and there’s a blinding light and he shields his eyes. The light slowly fades and gets dimmer. He opens his eyes, he shows true fear and what he’s seeing or he could have a sense of relieve on his face.

I would like to film this in urban areas. I like the idea of filming this in isolated buildings. I want to base the surroundings from the tv show ‘The Walking Dead’. Although I couldn’t make the outdoor scenes like they did on the show, I can certainly film in some hallways and make them look isolated. I can also film some dark scenes in the college studio as that would have a nice effect.
My current actor has been growing out his hair and beard for a “rustic” and alone sort of feel.


3d Modelling – Box Mapping

box map

This is the finished piece of ‘box mapping’
many 3d model artists use box mapping as it is a technique where you project images from 3 angles and blend them together based on the objects normals.

During box mapping it is often required to use ‘nodes’ nodes are a use of creating a texture and being able to keep in control of the used texture. In the nodes there are many different settings you can use and essentially ‘play’ with, such as the contrast of the texture and even the roughness of how it looks. (often ‘bump’)

During our time box mapping we used A sphere, Cube, and monkey head. we had chosen to use metallic textures so we could show how we could reflect and bounce light off the different object shapes.

we had chosen to use box mapping on our container ship due to having the option to use the ‘bump’ use on the node tree to create a more rough feel to the ship.

We used a monkey head in our demonstration to show how the textures can fit into alll the different shapes, the money head has deep points and sharp turns, using the node tree made these points clearer and much more defined in use.

During this I had learnt how to build a Node Tree.

here is an example of what my finished tree looked like.

node tree

As we began to add the textures we began to explore the many uses of nodes and how to add textures using the node tree.

I felt during box mapping it was my strongest point as I took a quick interest and enjoyed learning how to do so.

It was a difficult process but I look forward to using it more.


3d Modelling evidence – Container ship


unwrapped texture

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in blender we began with a simple Cube.

We were given the task of creating a ‘container’ ship that would fly in space.
We began by looking at ideas on google images and looking on ‘pintrest’
we created these boards to show what ideas we had looked at
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As shown, we looked at containers that are used on land for a colour type.

Our container ship has vents on the underneath to allow air that makes the ship float in space, also on the back there is propellers for ensuring it stays up.

We baked a texture (which i will explain during my ‘FIGHTER SHIP’ project.)
onto our container ship to give it a ‘rough’ look and we felt it would fit alot better than box mapping.

We added extra pieces such as a name for the ship and added different warning signs for authenticity

during this piece and working with another person I chose to take the role of shape searching, material searching and then being the one to add the extra pieces.

I based the colour on land containers and the shape on the natural shape of objects that get put into containers.

Whilst looking for shapes I had tried to create some rough ideas on blender myself and the slanted option worked better than alot of the ones already tried.